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 CG ghostbusters??...

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GB
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PostSubject: CG ghostbusters??...   Wed Jul 30, 2008 10:03 am

Is this true, A new ghostbusters movie in CG Question I don't know if that will work. But then again I would love to see it. Smile If they do make the film, I really hope they cast Dan,Bill,Harold,Ernie,Rick,Annie & Sigourney.
They would be the perfect actors to voice the characters lol!
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PostSubject: Maybe this!   Wed Jul 30, 2008 10:26 am

Maybe they could make a CG Ghostbusters movie based on the real ghostbusters cartoon Question That would be intresting.
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PostSubject: Re: CG ghostbusters??...   Wed Jul 30, 2008 12:40 pm

Well, Wat ive heard is if the game does killer, they may turn thew game, meaning storyline and all, into a movie......so itll be base in 1991 blah blah and they will have the nice type of set up, CG wise and all
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PostSubject: Re: CG ghostbusters??...   Fri Aug 01, 2008 12:32 am

I haven't heard too much about it. Resently that is. I heard awhile back that Bill Murray agreed to do a CGI film. I really don't know if it's still on or not. I like the idea and everything. But I wish they make a 3rd one like the last two. It be great to see the entire cast back for one more film.

-R
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PostSubject: Re: CG ghostbusters??...   Wed Aug 06, 2008 3:10 am

I think that "cgi film" was a cover for the video game. Razz
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PostSubject: Re: CG ghostbusters??...   Wed Aug 06, 2008 4:58 pm

Maybe...but it doesn't say we never gonna see a cgi movie or a cgi cartoon of GB.
Now with the new Star Wars Clone Wars cgi movie/serie coming and if it turns out to be a huge success I wouldn't be surprised if one day Sony doing the same with GB.
But these days Sony making cheap crappy straight-to-video sequels like Starship Troopers 3 and I see they also making a cgi movie of Resident Evil as well, since GB fans begging for years to see something new of GB wtf are they making Resident Evil Degeneration instead?



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PostSubject: Re: CG ghostbusters??...   Thu Aug 07, 2008 12:25 am

The studio doing that is in Hong Kong, where labor costs and copyright enforcement over the actual software used is slim to none. US and Canadian studios cannot compete with that quality of work on a similar budget. A lot of high-quality VFX work like that is seen from Squaresoft and the like, using Alias|Wavefront Maya or Softimage (both owned by Discreet now - who also own 3D Studio Max). Once considered the pre-eminent package for 3D, even by WETA Digital in Lord of the Rings (Trilogy), they are quickly being rendered obsolete by specialist software in Houston TX, San Francisco CA, and Madrid Spain - who are better at protecting their programs from piracy with physical hardware locking devices and strong encryption technology.

Applications of cell shader technology help lower costs, using old standby technology like Renderman and Brazil, to achieve very precise CG effects at ILM, but there is a limit to the context of story and detail you can present with cell shading alone. Good examples include the roto work on "Waking Life" and "A Scanner Darkly" - which both went multiples over budget to finish - due largely to the cost of US labor and time required for precise work.

As Kevin Eastman (of Teenage Mutant Ninja Turtles, Editor Heavy Metal Magazine) once told me, in regard to making FAKK2, the cost is just so high unless you own the entire pipeline (like Squaresoft, Disney, or WETA), that both quality and deliverables suffer beyond control of management in such a venture. ILM pulled it off only with the technical help of AMD and Intel covering new hardware + in-house support of Skywalker Sound LLC. They also had a #1 property and prequel market testing to refer to in financing.

GB, on the other hand, has little in the way of stable merchandise or spin-off properties to point out. Eclipsed by darker fixtures (Todd Toys) for Resident Evil. To compete, they would have to sign some preliminary deals and invest a lot of money in setting up sustained income after the initial film release - counting on merch sales to carry the cost of the film (due piracy). Good partners might include Netflix pre-orders, unique properties (collectibles, numbered and limited) and even interactive sustained content.

The whole business of film making has changed, and the real money is not in the box office anymore. It is in the property development. Star Trek, for instance, banked $20B in 40 years. Most of which was not made by the initial release of any of those films. GB failed to capitalize on these things in their day and even lost the 'official trademark filing' to imitation products, diluting the value of the brand tremendously against those 'cheap knockoffs' that practically torpedoed the franchise.

Unlike Star Wars, that has always had property in stores, GB also has stopped selling - making the use of their trademark subject to piracy or claim by other groups - which is of major concern to Sony in the relaunch of the property and potential legal lawsuits ahead should they invest. Failure to cite copyright and trademark can - in this way - seriously deter banks and studios from regarding a property as 'viable' for relaunch in film or sales.

Lucas had a similar issue with 'knock off' and fan made costumes, and finally settled - accepting the exchange was good and the property 'well recognized', but Ghostbusters is not the same. So Sony and other vendors will have to cross that bridge when they come to it. Fans using the property for personal gain - even career or employment and appearances for fee - can deeply undermine the credibility of the brand and logo based on misconduct before the public and negative publicity generated by their actions. In the zeal to do good, many groups don't realize they are in fact 'borrowing' without consent a registered icon for use - and become upset when told so or that their use is not allowed despite their appeal.

A good example is White Wolf Games 'use' of artwork by Tim Bradstreet, in which they developed the White Wolf "Vampire" and "World of Darkness" brands from. After dispute with Bradstreet over non-payment of royalties, he forbayed future work with WW, and that seriously damaged their company - forcing sale to CCP of Iceland in 2005. They saw no harm in running an extra 1000-2000 shirts without paying $0.25 each to Tim, but he certainly knew when his rights were affected, and took issue. Currently, he is working on Red Sky Diaries, and refuses to even associate with WW events because of their conduct during the debate. FASA faced similar issues in Shadowrun, and subsequent 'younger audience' artwork helped contribute to their bankruptcy and sale to Wizkid games in the late 1990s. Both were incredible products, and both demonstrated the error in going to lower-common-denominator audiences (Kindred: The Embraced, Shadowrun the video game) - which ended each franchise with a whimper.

Fans looking to get the movie done should give credit to the company, because that reminds investors who they need to contact for possible follow up on licensing the product for new media, as well as shows that the fanbase know they are not co-owners or exploiting the icons in the public domain.

Failure to do so ends products in the "public domain" - like Bettie Boop - which while they make good T-shirts do not grant the exclusive rights on merchandise required for multi-million dollar investment risk in film. The Cohen Brothers can tell you all about this - as they were sued for The Matrix:Reloaded, and nearly lost everthing. Sometimes, no matter how good, making a film that isn't well positioned just isn't worth the risk.

Video games, on the other hand, are easier to defend and the stakes much lower ($5-$15M) versus film ($50-$250M).
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PostSubject: Re: CG ghostbusters??...   Sat Aug 09, 2008 6:25 pm

i dont think there'll be a GB3 movie. i personally dont want one either, other than thew game i feel the franchise belongs in the 80s. id be worried they screw it up majorly by trying to do another one.
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PostSubject: Re: CG ghostbusters??...   Sun Aug 10, 2008 2:53 am

Im scared rather than a sequel we will have a remake. Neutral
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PostSubject: Re: CG ghostbusters??...   Sun Aug 10, 2008 1:16 pm

Dude, i highly doubt they will remake one of the best movies ever, if they do it, they will lose so muhc money
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PostSubject: Re: CG ghostbusters??...   Sun Aug 10, 2008 7:44 pm

I know but its not like sony has money to blow hell any of the studios do. Thats why get generic killer after highschoolers 37 and shit like that.
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PostSubject: Re: CG ghostbusters??...   Sun Aug 10, 2008 8:51 pm

Well, they are remaking "Nightmare on Elmstreet" and "Friday the 13th" now, so one day there probably will be a GB remake but who knows when? lol


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PostSubject: Re: CG ghostbusters??...   Sun Aug 10, 2008 9:56 pm

if they remake we shall unite and BOYCOTT!
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PostSubject: Re: CG ghostbusters??...   Sun Aug 10, 2008 11:26 pm

Yes, we shall picket Universal and Sony and wont let the actors cross, MWhahahahahaha!
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PostSubject: Re: CG ghostbusters??...   Wed Aug 13, 2008 11:43 pm

These days they do remakes of everything. I also heard rumours of a remake of the exorcist. To be honest I don't think they should make a remake of ghostbusters. I like the movies how they are. I only hope that they would put some great deleted scene's back in ghostbusters 2 to make it a bit better. And maybe a CGI sequel would be fun if everybody returns to do their voice work. I think it is always difficult to give us more from the same in a different way because the first ghostbusters movie will always be the greatest. It also was in a time frame that we didn't see that much effects as today. Ghostbusters was somethine new and fresh in the eighties.

Best regards,

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